Depending on your desired build, you should aim to include at least one of these in your final 9- or 10-hero team. These pieces are the show-stoppers: the heavy damage dealers and CC-ers that can carry you to victory even when you’re playing from behind. His Shapeshift gives him decent sustain and damage, while his class and double race make him a good addition to any warrior, beast, clan, human, or druid synergy. This piece is a Warrior class Human and Beast, which makes him very versatile during the early- and late-game. Works best with Taboo Witcher (their synergy allows you to use more than 1 Demon without penalty). He does massive damage if he gets the chance to transform and can single-handedly win battles for you. Fallen WitcherĪ Witcher class Demon, this piece is one of the strongest to have on the board in the early-game. Works best with: Shadowcrawler, Shining Assassin. Wind RangerĪ Hunter class Feathered, Wind Ranger has massive burst damage when opponents are lined up in the path of his Powershot. Works best with: Dragon Knight, Hell Knight, Evil Knight. Plus, he transfers really well into powerful late-game Knights synergy. If he gets to cast his ability even once, he can turn the tides of the battle. Every 10 seconds, Argali Knight heals an ally for a significant amount and damages all nearby enemies. This Knight class Human is not super strong in terms of damage, but he adds something much more valuable to your build – sustainability. Works best with: Soul Breaker, Heaven Bomber. In addition, he does a fair amount of damage and his ability can stun a powerful adversary for up to 5 seconds. Sky BreakerĪ Mech class Goblin, Sky Breaker can be a sturdy tank for the early stages of a game. Works best with: Sky Breaker, Heaven Bomber. He’s cheap to purchase and, although fairly squishy, he usually packs a big punch before he dies. To avoid losing too much health as you build your dream-team, consider adding some of the following early-game pieces: Soul BreakerĪn Assassin class Goblin, Soul Breaker needs a bit of work to be integrated in a strong build, but is absolutely fantastic during the first 10 rounds of a game. You can think of the best pieces in Auto Chess as carries: they are fantastic during the late-game, but they usually suck to begin with. You can find an abundance of tier lists for Auto Chess, but these won’t help you during the first 10-15 rounds of the game. Just remember to use this classification wisely, rather than push for a certain piece when the situation doesn’t call for it. Below, you’ll find some of the best pieces in Auto Chess for the first 10 rounds and for the late-game. Still, like in DotA2, it’s an inescapable fact that, when used optimally, some heroes are better than others. Rather, the correct way to think about pieces in Auto Chess is that they can be outstanding in given situations. Almost everything in this mobile strategy game is situational, which is why it can be dangerous to stick to the firm belief that this or that piece is exceptional. Auto Chess is a game that will test your versatility and adaptability on every turn.
0 Comments
Leave a Reply. |